Two game-based approaches to facilitate cross-disciplinary classes in higher education
This paper illustrates two models for using learning games to teach across disciplines and classes. Two different learning games are used for bringing together students from different courses to facilitate cross-disciplinary classes on management and organisational learning.
Lecture Notes in Computer Science: 4th International Conference, Sgda 2013, Trondheim, Norway, September 25-27, 2013. Proceedings, 2013, p. 145-150
Learning Game; Didactic Design; Higher Education
Lecture Notes in Computer Science
International Conference on Serious Games Development and ApplicationsSerious Games Development and Applications, 2013