1 Sektion Aalborg, The Technical Faculty of IT and Design, Aalborg University, VBN2 Multimodal Interactive Experiences, The Technical Faculty of IT and Design, Aalborg University, VBN3 Research Laboratory for Art and Technology, The Faculty of Humanities, Aalborg University, VBN4 Department of Architecture, Design and Media Technology, The Technical Faculty of IT and Design, Aalborg University, VBN5 The Faculty of Engineering and Science (TECH), Aalborg University, VBN6 Sound & Music Computing, The Technical Faculty of IT and Design, Aalborg University, VBN7 VR Light, The Faculty of Engineering and Science (ENG), Aalborg University, VBN
Finesse is required while performing with many traditional musical instruments, as they are extremely responsive to human inputs. The violin is specifically examined here, as it excels at translating a performer’s gestures into sound in manners that evoke a wide range of affective qualities. This type of rich responsiveness is simultaneously what makes it so challenging to play, what keeps it interesting to practice for long periods of time, and what makes overcoming these difficulties worthwhile to performer and audience alike. The capability of an instrument to render audible the complexity of human intelligence and emotion is at the core of the Musical Interface Technology Design Space, MITDS. This is a framework that endeavors to retain and enhance such traits of traditional instruments in the design of interactive live performance interfaces. Utilizing the MITDS, advanced Human-Computer Interaction technologies for the violin are developed in order to allow musicians to explore new methods of creating music. Through this process, the aim is to provide musicians with control systems that let them transcend the interface itself, and focus on musically compelling performances.
International Journal of Arts and Technology (ijart), 2014, Vol 7, Issue 2/3, p. 185-206
Music; Performance; Human-Computer Interaction; Musical Interfaces; Musical instruments; performing arts technology; augmented instruments; sonic interaction design; sound and music computing; new interfaces for musical expression; interactive performance systems; physical computing; design methods; musical interface technology design space