1 Software and Media Technology Research Group, The Faculty of Engineering and Science (ENG), Aalborg University, VBN2 Sektion Esbjerg, The Technical Faculty of IT and Design, Aalborg University, VBN3 Research in Education and Cultures of Learning, The Faculty of Humanities, Aalborg University, VBN4 Centre for Design, Learning & Innovation, The Faculty of Humanities, Aalborg University, VBN5 Department of Architecture, Design and Media Technology, The Technical Faculty of IT and Design, Aalborg University, VBN6 The Faculty of Engineering and Science (TECH), Aalborg University, VBN7 Department of Learning and Philosophy, The Faculty of Humanities, Aalborg University, VBN8 The Faculty of Humanities, Aalborg University, VBN9 Department of Development and Planning, The Technical Faculty of IT and Design, Aalborg University, VBN
Information and communication technology and creativity are important aspects of learning, yet they are not used to their fullest potential in educational practices. This study aims to describe possible guidelines targeting the design of creative learning environments that influence well-considered use of technology. Results from focus group interviews and future workshop inspired activities with more than 100 students from a secondary school were analysed and developed into concept sketches. The outcomes of the focus group interviews and future workshop activities have been synthesised into seven design guidelines providing orientation for the design of an ICT-based creative learning environment.
Procedia - Social and Behavioral Sciences, 2014, Vol 112, p. 35-46
Information and Communication Technologies; Secondary school; Creative pedagogies; Learning
Main Research Area:
International Conference on Education and Educational Psychology, 2014