1 The Faculty of Engineering and Science (TECH), Aalborg University, VBN2 Department of Architecture, Design and Media Technology, The Technical Faculty of IT and Design, Aalborg University, VBN3 Sektion København, The Technical Faculty of IT and Design, Aalborg University, VBN4 Aalborg University Copenhagen, The Faculty of Humanities, Aalborg University, VBN5 Multimodal Interactive Experiences, The Technical Faculty of IT and Design, Aalborg University, VBN6 Sound & Music Computing, The Technical Faculty of IT and Design, Aalborg University, VBN
This article investigates how lacking suitable platforms for laboratory exercises becomes a learning problem, limiting the practical experience students gain. In engineering education, laboratory demonstration difficulty of issues like real-time streaming in digital signal and audio processing is highly platform-dependent. Our objective is to propose using our work in open source soundcards (Dimitrov, 2010; Dimitrov and Serafin, 2012, 2011a, 2011b, 2011c), as low-cost platform basis for potential development of innovative laboratory courses. We find that the soundcard implementation study afforded by such laboratories, and their open nature, could testably improve the diversity of demonstrated practical topics, while maintaining engineering students' motivation.
International Journal of Innovation and Learning, 2014, Vol 15, Issue 1, p. 1-27
lyd systemer; open source systemer; elektronik; datalogi; student motivation; styresystem drivere; advanced Linux sound architecture; ALSA; mikrocontrollere; field programmable gate arrays; FPGA; ingeniør uddannelse laboratorier; problembaseret læring; PBL; højere uddannelse; digital lyd; audio systems; open source systems; electronics engineering; computer science; operating system drivers; microcontrollers; engineering education laboratories; problem-based learning; higher education; digital audio