1 Center for Computer Games Research, The Department2 Computer Games and Interaction Design, The Department3 Center for Computer Games Research, Software & Systems, The Department
We present a new evolutionary algorithm for com- munity structure detection in both undirected and unweighted (sparse) graphs and fully connected weighted digraphs (complete networks). Previous investigations have found that, although evolutionary computation can identify community structure in complete networks, this approach seems to scale badly due to solutions with the wrong number of communities dominating the population. The new algorithm is based on a niching model, where separate compartments of the population contain candidate solutions with different numbers of communities. We experimentally compare the new algorithm to the well-known algorithms of Pizzuti and Tasgin, and find that we outperform those algorithms for sparse graphs under some conditions, and drastically outperform them on complete networks under all tested conditions.
Evolutionary Computation (cec), 2013 Ieee Congress on, 2013, p. 111-118
Evolutionary Computation, Niching, Community Structures, Complete Weighted Networks, Sparse Graphs.