1 Department of Electrical Engineering, Technical University of Denmark2 Automation and Control, Department of Electrical Engineering, Technical University of Denmark3 Centre for Playware, Automation and Control, Department of Electrical Engineering, Technical University of Denmark4 Copenhagen Center for Health Technology, Center, Technical University of Denmark
We used the modular playware in the form of modular interactive tiles for playful training of community-dwelling elderly with balancing problem. During short-term play on the modular interactive tiles, the elderly were playing physical, interactive games that were challenging their dynamic balance, agility, endurance, and sensor-motoric reaction. A population of 12 elderly (average age: 79) with balancing problems (DGI average score: 18.7) was randomly assigned to control group or tiles training group, and tested before and after intervention. The tiles training group had statistical significant increase in balancing performance (DGI score: 21.3) after short-term playful training with the modular interactive tiles, whereas the control group remained with a score indicating balancing problems and risk of falling (DGI score: 16.6). The small pilot randomized controlled trial suggests that the playful interaction with the modular interactive tiles has a significant effect even after a very short time of play. The average total training time to obtain the statistical significant effect amounted to just 2h45m.
Proceedings of 18th International Symposium on Artificial Life and Robotics, 2013