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Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations

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Authors:
  • Silcowitz-Hansen, Morten ;
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    Department of Computer Science, Faculty of Science, Københavns Universitet
  • Abel, Sarah Maria Niebe ;
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    Orcid logo0000-0001-8914-4542
    Department of Computer Science, Faculty of Science, Københavns Universitet
  • Erleben, Kenny
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    Orcid logo0000-0001-6808-4747
    The Image Section, Department of Computer Science, Faculty of Science, Københavns Universitet
Editor:
Erleben, Kenny, Bender, Jan, Teschner, Matthias
DOI:
10.2312/PE/vriphys/vriphys10/089-095
Abstract:
We present a novel, yet simple, method for stabilization of normal forces. A normal stabilization term, carefully designed from hypotheses about interactive usability, is added to the contact force problem. Further, we propose friction stabilization as a completely new stabilization paradigm in interactive simulation. We present a comparison between our normal stabilization method and the Baumgarte stabilization method under extreme interactive conditions. Preliminary results on friction stabilization are presented, showing both the potential advantages of the method and that there is still work to be done.
ISBN:
9783905673784
Type:
Conference paper
Language:
English
Published in:
Workshop in Virtual Reality Interactions and Physical Simulation "vriphys" (2010), 2010, p. 89-95
Main Research Area:
Science/technology
Publication Status:
Published
Review type:
Peer Review
Conference:
7th Workshop on Virtual Reality Interaction and Physical Simulation, 2010
Publisher:
Eurographics Association
Submission year:
2010
Scientific Level:
Scientific
ID:
250593158

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