We present a distance-agnostic approach to quantitative verification. Taking as input an unspecified distance on system traces, or executions, we develop a game-based framework which allows us to define a spectrum of different interesting system distances corresponding to the given trace distance. Thus we extend the classic linear-time–branching-time spectrum to a quantitative setting, parametrized by trace distance. We also prove a general transfer principle which allows us to transfer counterexamples from the qualitative to the quantitative setting, showing that all system distances are mutually topologically inequivalent.
Lipics : Leibniz International Proceedings in Informatics, 2011
Quantitative verification; System distance; Distance hierarchy; Linear time; Branching time