1 Department of Computer Science, Science and Technology, Aarhus University2 Mobile Life @ Stockholm University3 Department of Computer Science, Science and Technology, Aarhus University
Civic engagement systems to date frequently focus on purely rational aspects of deliberation void of emotions. In order to empower youth in a largely immigrant and lower-income neighborhood, we designed a location-based storytelling and story experiencing system for web-enabled mobile phones. The system is based on a novel concept of pervasive play where stories emerge and develop on several dimensions – most notably for our design a geographical one. This system functions as a research instrument in this paper. Through a qualitative analysis of the comments made through the system, we find (1) memories, feelings, and attitudes to be prime means of expression for youth, (2) the expression of such personal emotions leading to civic discussions, and (3) such discussions expanding over geographic areas in the neighborhood. Consequently, we argue for an approach to locative civic engagement systems that takes a vantage point in youth’s emotions rather than a very rational and dry approach to deliberation.
Nordichi '12 Proceedings of the 7th Nordic Conference on Human-computer Interaction: Making Sense Through Design, 2012, p. 189-198
civic engagement; youth; mobile phones; collaborative and locative storytelling; pervasive play; emotions
Main Research Area:
NordiCHI 2012, The Nordic Conference on Human-Computer InteractionNordic conference on Human-computer interaction