1 Department of Architecture, Design and Media Technology, The Technical Faculty of IT and Design, Aalborg University, VBN2 Mobility and Tracking Technologies, The Technical Faculty of IT and Design, Aalborg University, VBN3 Multimodal Interactive Experiences, The Technical Faculty of IT and Design, Aalborg University, VBN4 Research Laboratory for Art and Technology, The Faculty of Humanities, Aalborg University, VBN5 The Faculty of Engineering and Science (TECH), Aalborg University, VBN6 Institute for Computer Graphics and Vision Graz University of Technology7 unknown
Magic Lens and Static Peephole Interfaces for Games in a Public Space
Magic lens and static peephole interfaces are used in numerous consumer mobile phone applications such as Augmented Reality browsers, games or digital map applications in a variety of contexts including public spaces. Interface performance has been evaluated for various interaction tasks involving spatial relationships in a scene. However, interface usage outside laboratory conditions has not been considered in depth in the evaluation of these interfaces. We present findings about the usage of magic lens and static peephole interfaces for playing a find-and-select game in a public space and report on the reactions of the public audience to participants’ interactions. Contrary to our expectations participants favored the magic lens over a static peephole interface despite tracking errors, fatigue and potentially conspicuous gestures. Most passersby did not pay attention to the participants and vice versa. A comparative laboratory experiment revealed only few differences in system usage.
Mobilehci '12 Proceedings of the 14th International Conference on Human-computer Interaction With Mobile Devices and Services, 2012, p. 231-240
Augmented Reality; Static Peephole, Magic Lens, Field Trial
Main Research Area:
MobileHCI2012Conference on Human-Computer Interaction with Mobile Devices and Services, 2012