1 Automation & Control, The Technical Faculty of IT and Design, Aalborg University, VBN2 Aalborg U Robotics, The Faculty of Humanities, Aalborg University, VBN3 Department of Electronic Systems, The Technical Faculty of IT and Design, Aalborg University, VBN4 The Faculty of Engineering and Science (TECH), Aalborg University, VBN5 Danish Technological Institute6 Danish Technological Institute
A Real World Study with Elderly Users
This paper presents a field study of a physical ball game for elderly based on an autonomous, mobile robot. The game algorithm is based on Case Based Reasoning and adjusts the game challenge to the player’s mobility skills by registering the spatio-temporal behaviour of the player using an on board laser scanner.We have investigated the adaptiveness of the game algorithm in an open-ended environment with older adults using different assistive tools playing in at a rehabilitation center. The study shows that the robot operates robustly in the real world and that the game algorithm adjusts the challenge to different players, but fails when players show non-standard behaviour.
Ieee Ro-man Proceedings: 21st Ieee International Symposium on Robot and Human Interactive Communication, 2012
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International Symposium on Robot and Human Interactive Communication
The 21st IEEE International Symposium on Robot and Human Interactive CommunicationIEEE International Symposium on Robot and Human Interactive Communication, 2012