1 Department of Learning and Philosophy, The Faculty of Humanities, Aalborg University, VBN2 The Faculty of Humanities, Aalborg University, VBN3 I C Learning, The Faculty of Humanities, Aalborg University, VBN4 Software and Media Technology Research Group, The Faculty of Engineering and Science (ENG), Aalborg University, VBN5 Sektion Esbjerg, The Technical Faculty of IT and Design, Aalborg University, VBN6 Research in Education and Cultures of Learning, The Faculty of Humanities, Aalborg University, VBN7 Centre for Design, Learning & Innovation, The Faculty of Humanities, Aalborg University, VBN8 Department of Architecture, Design and Media Technology, The Technical Faculty of IT and Design, Aalborg University, VBN9 The Faculty of Engineering and Science (TECH), Aalborg University, VBN
Reflections on the Design of Learning Technologies
What does it mean to design a playful learning tool? What is needed for a learning tool to be perceived by potential users as playful? These questions emerged reflecting on a Participatory Design process aimed at enhancing museum-learning practice from the perspective of primary school children. Different forms of emergent interactions were evident, both during museum visits and while testing a low-fidelity prototype. Deeper reflections on the meaning of enhancing learning through play from a user’s individual perspective was assessed. In this respect, openness and multimodality were evaluated intertwined with design of playful learning tools to enrich non-formal learning and to allow support for individual needs.
Lecture Notes of the Institute for Computer Sciences, Social-informatics and Telecommunications Engineering: Second International Conference, Artsit 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers, 2012, p. 38-45