1 Department of Architecture, Design and Media Technology, The Faculty of Engineering and Science (ENG), Aalborg University, VBN2 The Faculty of Engineering and Science (TECH), Aalborg University, VBN3 Sektion Esbjerg, The Faculty of Engineering and Science (ENG), Aalborg University, VBN4 Department of Learning and Philosophy, The Faculty of Humanities, Aalborg University, VBN5 The Faculty of Humanities, Aalborg University, VBN6 I C Learning, The Faculty of Humanities, Aalborg University, VBN
Playful prime numbers
Starting from the difficulty of creating playful representation of domain-specific abstract concepts, this study discusses the design of Prime Slaughter, a computer game aimed at facilitating individual sense-making of abstract mathematical concepts. Specifically the game proposes a transposition of primality and factorization into playful interactions, addressed to primary and early secondary school children. Taking into account individual needs expressed by children regarding play, during a participatory design processes aimed at enhancing learning in museums, Prime Slaughter allows for multiple forms of play and their integration. A simple working prototype has already been developed; it will be tested and re-designed through participatory workshops, involving a group of children in our target group.
Lecture Notes of the Institute for Computer Sciences, Social-informatics and Telecommunications Engineering: Second International Conference, Artsit 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers, 2012, p. 136-144
Non-formal learning; Computer Games; factorization; Play
Main Research Area:
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (lnicst)