Bevensee, S.H.8; Boisen, Kasper Alexander Dahlsgaard1; Olsen, Mikael Peter2; Schoenau-Fog, Henrik3; Bruni, Luis Emilio3
David Oyarzun, Federico Peinado, R. Michael Young, Ane Elizalde, Gonzalo Méndez
1 Department of Architecture, Design and Media Technology, The Technical Faculty of IT and Design, Aalborg University, VBN2 The Faculty of Engineering and Science (TECH), Aalborg University, VBN3 Sektion København, The Technical Faculty of IT and Design, Aalborg University, VBN4 Aalborg University Copenhagen, The Faculty of Humanities, Aalborg University, VBN5 Aalborg University, VBN6 reCreate - Research Center for Creative and Immersive Learning Environments, The Faculty of Humanities, Aalborg University, VBN7 The Center for Applied Game Research, The Technical Faculty of IT and Design, Aalborg University, VBN8 unknown
This paper is a reflective description of the development and the evaluation of the experimental game ‘Aporia’. The project demonstrates an exploration of interactive environmental storytelling and an evaluation of engagement as measured by continuation desire in a non-violent first-person computer game. The test method involves the interruption of the player during gameplay at specific points and assessing their desire to continue. The objective of the interactive experience in the game is to convey a pre-written story through environmental storytelling by the use of pictorial cues in an immersive, atmospheric and aesthetic environment. The findings suggest that Aporia appears as a non-linear emergent narrative experience with a high level of engagement facilitating a desire to continue playing the game.
Lecture Notes in Computer Science: 5th International Conference, Icids 2012, 2012, p. 42-47
Main Research Area:
Lecture Notes in Computer Science
International Conference in Interactive Storytelling (ICIDS 2012)