1 Section of Software and Media Technology, The Faculty of Engineering and Science (ENG), Aalborg University, VBN2 Esbjerg Institute of Technology, Aalborg University, The Faculty of Engineering and Science (ENG), Aalborg University, VBN3 Software and Media Technology Research Group, The Faculty of Engineering and Science (ENG), Aalborg University, VBN4 University of Wales5 The Faculty of Humanities, Aalborg University, VBN6 Sektion Esbjerg, The Technical Faculty of IT and Design, Aalborg University, VBN7 University of Wales
an overview of its efficacy
This paper presents three case studies selected from a sample of teenage children (n = 11) having severe disabilities. Personalised audiovisual environments are created with a targeted goal to encourage interaction, creativity and artistic expression from the teenagers. The feedback stimulus is directly linked to the child’s gesticulations for a sense of associated control to be available for recognition. Non-intrusive sourcing of gesture is through camera data mapped to computer vision algorithms. Intervention strategies from staff and helpers within such user-centred environments are questioned. Results point to the positive benefits for these children such as increased eye-to-hand coordination, concentration duration, and improved communication. These findings corroborate with other research in being indicative of the potentials in utilising such interactive multi-sensory environments in special schools and institutes as a supplemental tool for traditional methods.