1 Sektion København, The Technical Faculty of IT and Design, Aalborg University, VBN2 Aalborg University Copenhagen, The Faculty of Humanities, Aalborg University, VBN3 Department of Architecture, Design and Media Technology, The Technical Faculty of IT and Design, Aalborg University, VBN4 Multimodal Interactive Experiences, The Technical Faculty of IT and Design, Aalborg University, VBN5 The Faculty of Engineering and Science (TECH), Aalborg University, VBN6 Computer Vision and Media Technology Laboratory (CVMT), The Technical Faculty of IT and Design, Aalborg University, VBN7 Sektion Aalborg, The Technical Faculty of IT and Design, Aalborg University, VBN8 Research Laboratory for Art and Technology, The Faculty of Humanities, Aalborg University, VBN9 Sound & Music Computing, The Technical Faculty of IT and Design, Aalborg University, VBN10 Studienævnet for Kunst- og Kulturvidenskab11 Det Kongelige Danske Musikkonservatorium
This paper presents the continuous work towards the development of an interface for music mixing targeted towards expert sound technicians and producers. The mixing interface uses a stage metaphor mapping scheme where audio channels are represented as digital widgets on a 2D surface. These can be controlled by multi touch or by smart tangibles, which are tangible blocks with embedded sensors. The smart tangibles developed for this interface are able to sense how they are grasped by the user. The paper presents the design of the mixing interface including the smart tangible as well as a preliminary user study involving a hands-on focus group session where 5 different control technologies are contrasted and discussed. Preliminary findings suggest that smart tangibles were preferred, but that an optimal interface would include a combination of touch, smart tangibles and an extra function control tangible for extending the functionality of the smart tangibles. Finally, the interface should incorporate both an edit and mix mode - the latter displaying very limited visual feedback in order to force users to focus their attention to listening instead of the interface.