1 Department of Architecture, Design and Media Technology, The Technical Faculty of IT and Design, Aalborg University, VBN2 The Faculty of Engineering and Science (TECH), Aalborg University, VBN3 Sektion København, The Technical Faculty of IT and Design, Aalborg University, VBN4 Aalborg University Copenhagen, The Faculty of Humanities, Aalborg University, VBN5 reCreate - Research Center for Creative and Immersive Learning Environments, The Faculty of Humanities, Aalborg University, VBN6 The Center for Applied Game Research, The Technical Faculty of IT and Design, Aalborg University, VBN
A Game Design Approach on Investigating Absorbing Player Experience in Horror Games
This study refines the concept of continuation desire within horror games through the use of grounded theory. Genre specific research in continuation desire has not been done before, and may prove to be useful when applying the findings in game design. The findings are primarily based on focus group interviews and questionnaires, which are supported by a review of existing literature. The outcome of the study is a game design framework focusing on the three most important causes of continuation desire in horror games: Narrative, Freedom, and Victimizing. Applying this design framework makes it possible to utilize scientific findings in horror game design, supporting rich, engaging, involving, and immersive experiences. Furthermore, this study shows that there indeed is a difference in the experiences of continuation desire in horror games, when comparing with general conventional player experience theories concerned with absorption.
Context Matters!: Exploring and Reframing Games and Play in Context, 2013