The field of tangible interaction is growing in rich and diverse directions calling for new forms of understanding. In this paper I will present a view on tangible interaction that has a strong focus on movement and interaction qualities. I will describe a design exercise that transfers interaction qualities identified from user observations made in particular contexts to the design of new interaction modalities. The exercise was completed with 16 graduate students and resulted in a set of interactive sculptures that aim to convey particular interaction experiences. I will introduce the process through which the exercise was conducted and discuss the outcomes; specially the role of movement metaphors.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction, 2007, p. 241-244
Tangible interaction, physicality, interaction qualities, physical metaphor, video action wall