1 SDU Innovation and Design Engineering, The Mads Clausen Institute, Faculty of Engineering, SDU2 The Mads Clausen Institute, Faculty of Engineering, SDU3 SDU Design, The Mads Clausen Institute, Faculty of Engineering, SDU4 SDU Design, Department of Design og Kommunikation, Faculty of Humanities, SDU5 SDU Design, Department of Design og Kommunikation, Faculty of Humanities, SDU6 SDU Design, The Mads Clausen Institute, Faculty of Engineering, SDU
A case of playing a game
The key element in participatory innovation is to understand innovation as a social problem solving process between different stakeholders. The social dynamics amongst stakeholders are fundamental to the participatory process and outcome, and it’s therefore beneficial for facilitators and stakeholders themselves to understand their relations and what it means to participate. We argue that we can grasp these social dynamics of participatory innovation through play. From a management perspective we study how playing games helps us to understand these dynamics, while from an interaction design perspective we study how a game that addresses these dynamics can be designed. We describe a case of a game, designed for the Participatory Innovation Conference of 2011 in Sønderborg, Denmark. The game was particularly designed around the themes of conflict and interdependence, captured by the dilemma of co-opetition where individual and group goals are conflicting. Drawing on observations and video data of the game being played by the participants of the conference, we study how different group compositions deal with novelty. From here we explain how the process of play can help to grasp the social dynamics of participatory innovation, and outline design strategies to do this.
Proceedings 12th Cinet Conference: Continuous Innovation: Doing More With Less, 2011
Interaction Design; Social Dynamics; Participatory Innovation; Innovation Management
Main Research Area:
12th International CINet ConferenceContinuous Innovation Network, 2011