Tussyadiah, Iis6; Fesenmaier, Daniel R.5; Yoo, Youngjin5
Peter O'Connor, Wolfram Hoepken, Ulrike Gretzel
1 Centre for Tourism, Innovation and Culture, Department of History, Faculty of Humanities, SDU2 Department of Design og Kommunikation, Faculty of Humanities, SDU3 Centre for Tourism, Innovation & Culture, Department of Design og Kommunikation, Faculty of Humanities, SDU4 Department of History, Faculty of Humanities, SDU5 Temple University6 Department of History, Faculty of Humanities, SDU
This study uses pattern language theory in order to identify patterns of tourists’ interactions within their social networks while they are experiencing tourism destinations. The patterns were conceptualized from sequences of tourists’ stories and observers’ field notes through narrative analysis. The identified patterns were then organized into a typical scenario of tourism experiences. The Mobile 2.0 platform is then characterized as an interactive mediascape that mediates tourists in situ.
Information and Communication Technologies in Tourism 2008, 2008, p. 395-406