This study uses pattern language theory in order to identify patterns of tourists’ interactions within their social networks while they are experiencing tourism destinations. The patterns were conceptualized from sequences of tourists’ stories and observers’ field notes through narrative analysis. The identified patterns were then organized into a typical scenario of tourism experiences. The Mobile 2.0 platform is then characterized as an interactive mediascape that mediates tourists in situ.
Information and Communication Technologies in Tourism 2008, 2008, p. 395-406