How does design of emerging embodied technologies enrich the HCI learning processes? We introduce a model for embodied interaction and use it in the development of a painting app for children, based on the motion sensor Asus Xtion Pro (similar to Kinect). The development of the app was part of a HCI course for engineering students. The motion sensor was interesting as a design tool, because it appealed to full body interaction. The development exemplified and unfolded the embodied elements: Multiple modalities, physical, bodily, social, and symbolic interaction in a situated environment. Subsequently, we introduce a physical-digital toolbox, illustrating the span of parameters within the model for embodied interaction: Robot Technology, Tangibles, Wearables, Interactive Surroundings, and Bigger Objects.
Human-computer Interfaces and Interactivity: Emergent Research and Applications, 2014, p. 188-206