This paper is a search for meaning or to be more precise a study of how meaning is produced between ontology and fiction in computer games. It sets out to investigate the relationship between formal abstract game structures and game representation (dressing) by presenting four suggestions on the subject matter from the catalogue of game theory. All four suggestions exclude the player from the relationship. This paper introduces a phenomenological point of view and includes the player in order to understand the relationship between structure and dressing. It argues that players constitute a bridge or the center which establishes, upholds and renegotiate the relationship between formal game structure and game dressing. It also argues that players’ interaction with both structure and dressing produce meaning and the production of meaning is the relationship between formal abstract game structures and game dressing. In this context the production of meaning should be understood as an unfolding temporal event. Meaning, player and interaction with game structure and dressing therefore seems to be not only mutually dependent but also mutually constituent.
Game structures, game dressing, phenomenology, production of meaning, interaction.
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<strong>IADIS International Conference Game and Entertainment Technologies 2010 </strong><strong/><strong/><strong/><strong/>