This paper presents a project i-Space about learning and playful applications, which could also document performance. The target group is mentally impaired citizens. The project is used as reference to a discussion on structures within innovation processes. This discussion leads to a discussion of the user as a sense-making category in multi-disciplinary settings.
Innovation, Triple Helix, quadrant model, user categories
Main Research Area:
13th International Conference on Computers Helping People with Special Needs, 2012