Andreasen, Troels2; Gallagher, John Patrick2; Møbius, Nikolaj4; Padfield, Nicolas4
Rémi Emonet, Adina Magda Florea
1 The Department of Communication, Business and Information Technologies, Roskilde University2 Programming, Logic and Intelligent Systems, Department of People and Technology, Roskilde University3 Department of People and Technology, Roskilde University4 Designing Human Technologies, Administration Department of Roskilde University, Roskilde University
The Sea Stallion's voyage: a case study
This paper describes the development of an experimental interactive installation, a so-called "experience cylinder", intended as a travelogue and developed specifically to provide a narrative about the Viking ship Sea Stallion’s (Havhingst) voyage from Roskilde to Dublin and back. The installation provides a framework for individual experience of the Sea Stallion's voyage, where a user among the audience interacts with the installation. Interaction is mainly by position and gesture tracking and feedback is by selection and projection of objects, such as photos, videos, background images, synthesized sound and recited stories. All combine to provide an individual path of choice through a coherent story told by means of a cylindrical screen, enclosing a space providing 3D positional sound following the interacting user and exploiting data such as wind, wave and weather logs through 3D sound effects. While being intended to tell a story about a certain voyage the resulting installation has been developed as an open interactive platform suitable for story-telling/travelogue. First and foremost the platform provides an approach to easy and intuitive navigation within heterogeneous media material comprising a large number of media objects.
Ambient 2011, the First International Conference on Ambient Computing, Applications, Services and Technologies, 2011
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The First International Conference on Ambient Computing, Applications, Services and Technologies, 2011