Machinima is a term coined from machine, cinema and anime. It is an emerging practice and a filmmaking technique whereby films are made inside virtual worlds (such as Second Life) and games (such as The Sims, World of Warcraft, Quake). The core analytical concepts investigated in this paper are Bakhtin’s dialogic notion and considerations of authorial intention. The dialogic principle evolves from Bakhtin’s approach to novels (applied to texts, such as machinima films) and the multiple voices within texts, between various texts, and how this “multi-voicedness” relates to the multiple voices within the author and viewer. Texts are thereby seen as being open to multiple interpretations.