1 Digital Culture and Mobile Communication, The Department2 Culture, Aesthetics, Organisations and Society, The Department3 Computer Games and Interaction Design, The Department4 Innovative Communication, The Department5 Software & Systems, The Department6 Interaction Design, Software & Systems, The Department7 Pervasive Interaction Technology, Software & Systems, The Department8 Digital Media & Communication, Software & Systems, The Department9 Digital Culture, Software & Systems, The Department10 unknown11 People and Computational Things, The Department12 Technologies in Practice, Theoretical Computer Science, The Department
This position paper outlines a research program for the IxD Research Group at the IT University of Copenhagen. As such, it presents a range of questions addressing different corners of the question of time in IxD from the point of view of HCI, social interaction, material expressions, and software development. Our ongoing investigation of Interaction Design for a Good Life (http://itu.dk/IxDLab/) has uncovered a broad diversity of perspectives on how to unpack ‘a good life’ through research and design, and indeed what constitutes a good life to begin with. Through our investigations, time has surfaced as pivotal to our budding understanding of elements of a good life and a useful framing for future investigations. Time is also an important topic for interaction design, because it is at the core of interaction, the practice of design, and, in many ways, our use and relationships with technological artifacts. Here we present our initial thoughts on time-related research directions that we wish to pursue.