1 Digital Culture and Mobile Communication, The Department2 Computer Games and Interaction Design, The Department3 Interaction Design, Software & Systems, The Department4 Pervasive Interaction Technology, Software & Systems, The Department5 Culture, Aesthetics, Organisations and Society, The Department6 Technologies in Practice, Theoretical Computer Science, The Department7 unknown8 TiP and Games Section, The Department
In this paper we report on the design and implementation of an initial prototype to explore how to better situate in the home social media content individually generated by family members. We considered whether existing infrastructure and practices of social media might be leveraged to offer new kinds of shared family experiences. We found that families perceived the system to be “cosy” and intimate, especially in contrast to Facebook, and as a result ‘shared to care’. While aspects of the design had a strong role to play in faciliating this perception, participants enacted their own boundaries of sharing and disclosure based on pre-existing practices and attitudes toward social technologies. The study demonstrated that there are productive design opportunities in home systems that can leverage content via a broad range of social media applications.
Ubicomp '13 Proceedings of the 2013 Acm International Joint Conference on Pervasive and Ubiquitous Computing, 2013
design; human factors
Main Research Area:
The 2013 ACM International Joint Conference on Pervasive and Ubiquitous ComputingACM International Joint Conference on Pervasive and Ubiquitous Computing