Teaching conflict resolution skills via serious games has received increasing attention in recent years. This paper describes game scenarios that were developed to evoke variant levels of conflict intensity to children. To validate the scenarios, we implemented a prototype and created videos from play-throughs of the prototype. We then carried out a user study and ran statistical analyses to test if children would perceive the game scenarios as intended by scenario designers in terms of conflict.
Foundations of Digital Games Conference Proceedings, 2013
conflict, ,; serious games; game scenarios; children