We present our research towards the design of a computational framework capable of modelling the formation and evolution of global patterns (i.e. group structures) in a population of social individuals. The framework is intended to be used in collaborative environments, e.g. social serious games and computer simulations of artiﬁcial societies. The theoretical basis of our research, together with current state of the art and future work, are brieﬂy introduced.
Advanced Learning Technologies (icalt), Proceedings of the International Ieee Confeerence on, 2012, p. 726-727
group modelling; serious game
Main Research Area:
International conference on Advanced Learning Technologies and Technology-enhanced Learning, 2012