We present an initial demonstrator towards the creation of an adaptive serious game for teaching conflict resolution. The overall aim is the development of a game which detects and models player in-game behaviours and cognitive processes and, based on these, automatically generates content that drives the player towards personalized conflict resolution scenarios.
International Conference on Multimedia and Expo (icme). 2011 Ieee, 2011
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IEEE International Conference on Multimedia and Expo, 2011