1 Center for Computer Games Research, The Department
Temporal data from multimodal interaction such as speech and bio-signals cannot be easily analysed without a preprocessing phase through which some key characteristics of the signals are extracted. Typically, standard statistical signal features such as average values are calculated prior to the analysis and, subsequently, are presented either to a multimodal fusion mechanism or a computational model of the interaction. This paper proposes a feature extraction methodology which is based on frequent sequence mining within and across multiple modalities of user input. The proposed method is applied for the fusion of physiological signals and gameplay information in a game survey dataset. The obtained sequences are analysed and used as predictors of user affect resulting in computational models of equal or higher accuracy compared to the models built on standard statistical features.
Icmi 11. Proceedings of the 13th International Conference on Multimodal Interfaces, 2011, p. 3-10