This paper presents a framework for modelling group struc- tures and dynamics in both artificial societies and human-populated vir- tual environments such as computer games. The group modelling (GM) framework proposed focuses on the detection of existing, pre-defined group structures and is composed of a reinforcement learning method that infers collaboration values from the society’s local interactions and a clustering algorithm that detects group identities based on the learned collaboration values. An empirical evaluation of the framework in the social ultimatum bargain game shows that the GM method proposed is robust independently of the size of the society and the locality of the interactions.
Lecture Notes in Computer Science: 12th International Conference on Simulation of Adaptive Behavior, Sab 2012, Odense, Denmark, August 27-30, 2012. Proceedings, 2012, p. 421-430