Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use the GPUoptimally, the discretization of the physical system is often restricted to a regular grid. When grid values representspatial positions, a direct visualization can result in a jagged appearance. In this paper we propose todecouple computation and visualization of such systems. We define mappings that enable the deformation of ahigh-resolution surface based on a physical simulation on a lower resolution uniform grid. More specifically weinvestigate new approaches for the visualization of a GPU based spring-mass simulation.
11th Eurographics Workshop on Virtual Enviroments, 2005, p. 105-111
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Eurographics Workshop on Virtual Enviroments, 2005