how do we conceptualize real-virtual interaction embodied and enacted in computer gaming, imagery and night dreams?
How do we conceptualize virtual materiality, in terms of for instance avatars and weapons in computer games, virtual discourse, subjectivity and the enactment of masculinity as phenomena intra-acting with real life materiality, discourse, subjectivity and masculinity in children’s everyday lives? How do we understand the intra-activity of such elements in children’s night dreams? These are some of the questions discussed in this paper. I bring together Karen Barad’s agential realism and Giorgi Agamben’s concept of potentiality to enable and refine an analytical approach to real-virtual enactments, thereby questioning the potentialities of gaming, of movies and of dreams as they enter intra-activities in the comprehensive set of apparatuses that enact gendered agency and relational practices. The analyses and conceptual refinements are based on empirical cases involving interviews with and observations among 8-14 year old children.
virtual materiality; agential realism; night dreams; computer games; imagery