Are violent computer games and movies dangerous for children – perhaps even for our society? Does the reiteration of failure, the competition and the ongoing humiliation that is cultivated as entertainment in the reality shows make our children more cynical and heartless? Do forms of virtual aggression, humiliation and destruction effect bullying and other kinds of relational aggression amongst kids at school? My goal with this paper is to bring in conceptualisations – taken primarily from two different theoretical frameworks: Karen Barad’s agential realism and Giorgi Agamben’s philosophical reflections on potentiality – to try to outline an analytical model of understanding that will help qualify such knowledge.
virtual reality; computer games; bullying in school; potentiality; agential realism