1 Learning Lab Denmark, Danish School of Education, Aarhus University, Aarhus University2 Forskningsprogram for Medier og IT i læringsperspektiv, Danish School of Education, Aarhus University, Aarhus University3 Department of Curriculum Research, Danish School of Education, Aarhus University, Aarhus University4 Department of Education - Curriculum Research, Danish School of Education, Arts, Aarhus University
or why learning games should not be fun, educative or realistic
The article addresses the question on whether learning games should be thought as realistic, content-rich and fun, based on the disadvantages that these follows these understandings, as well as addressing the advantages of their alternatives. From a discourse analytical perspective, the opportunities held by other appraoches to 'participatory incentives, understanding of the learning process, and finally the quality of the experience offered by the game-based learning setting.
Extending Experiences: Structure, Analysis and Design of Computer Game Player Experience, 2008, p. 140-162