1 Department of Information and Media Studies, Faculty of Humanities, Aarhus University, Aarhus University2 Digital Aesthetics Research Centre, Faculty of Humanities, Aarhus University, Aarhus University3 Department of Aesthetics and Communication - Information and Media Studies, School of Communication and Culture, Arts, Aarhus University
This article describes the experience of playing computer games. With a media archaeological outset the relation between human and machine is emphasised as the key to understand the experience. This relation is further explored by drawing on a phenomenological philosophy of technology which sketches the relation as founded on the player´s embodiment in-the-world. Through the framework of somaesthetics, three different, yet intertwined, embodied relations are outlined as facilitating somatic experiences revolving around the experiential, the representational, and the performative whichdisplace the player´s habitual engagement with the world.