Or How Art Is Mediated in Augmented RealityEller hvordan kunsten medieres i augmented reality
Departing from an analysis of the computer's indeterminate location between medium and machine, this paper problematises the idea of a clear-cut interface in complex computing, especially Augmented Reality. The idea and pratice of the interface is derived from the medium as a representational surface and thus demands the overview of an autonomous consciouness. Instead we introduce the term interlace, a mingling of representational and physical levels, thus describing the computer's ambiguous blending of imaginary and real. The proposition is demonstrated through analysis of different recent art works, especially Phunsombatlert's Path of Illusion, Dobson's Blendie, the Canadian collective Whisper and Rinaldo's Augmented Fish Reality.
Proceedings of the Digital Arts & Culture 2005 Conference: Digital Experience: Design, Aesthetics, Practice, 2005, p. 169-77