In this article we describe a multimedia adventure game framework for a learningenvironment to support the teaching and learning of introductory programming. In theframework we have conceptualized two important aspects of such an environment: narrationand learning topics. We describe the interplay between these aspects and how the frameworkutilizes this to adapt the learning process to the individual student. The motivation for theseparation is to help the teacher balance the two main driving forces of an edutainmentproduct: entertainment and learning. It is the responsibility of the teacher to define the rangeof stories and topics using the framework. The framework provides a complete learningenvironment where the teacher merely needs to define the content.
World Conference on Educational Multimedia, Hypermedia and Telecommunications 2003, 2006, p. 99-106
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World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA), 2006