Anders Mørch, Konrad Morgan, Tone Bratteteig, Gautam Ghosh, Dag Svanæs
1 Department of Information and Media Studies, Faculty of Humanities, Aarhus University, Aarhus University2 School of Communication and Culture - Information Science, School of Communication and Culture, Arts, Aarhus University3 School of Communication and Culture - Information Science, School of Communication and Culture, Arts, Aarhus University
Experience Design is an emergent field of study, and various approaches to the field abound. In this paper, we take a pragmatic approach to identifying key aspects of an experience design process, by reporting on a project involving the design of experience-oriented applications of interactive technologies for knowledge dissemination and marketing, in cooperation with public institutions and businesses. We argue that collaborative formulation of core design intentions and values is a valuable instrument in guiding experience design processes, and present three cases from this project, two of which resulted in interactive installations. The case installations range from walk-up-and-use consoles, to immersive, responsive, environments based on bodily interaction. We compare the installations, and discuss the interrelations between the resulting interfaces and the intentions for creating the installations, the core values established to guide the design process and the intended use contexts. We argue that the installations present a broad spectrum of experience design installations that can assist designers in understanding the relations between core values, intentions, use context and interface in the design of experience-oriented interactive installations.
Nordichi 2006: Proceedings of the 4th Nordic Conference on Human-computer Interaction, 2006, p. 331-340