In this paper, we present a framework for real-time rendering of large scale terrains with texture maps larger than what the graphics hardware can display in a single texture. The presented system is compact and efficient, yet very simple and easy to implement.
Graphite 2005, 2005, p. 439-442
level of detail; terrain rendering; texturing
Main Research Area:
International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia, 2005