1 Department of Curriculum Research, Danish School of Education, Aarhus University, Aarhus University2 Department of Education - Curriculum Research, Danish School of Education, Arts, Aarhus University
Learning games often fail in taking into account the extensive knowledge adult learners often have on the subject taught. This paper reports from a reconfiguration of a current learning game on leadership styles called LEADER, which on basis of ideas from web 2.0, is reconfigured to include the current and practical understandings brought by its participants. By inviting the participants into a semi-design process, the participants are asked to construct the game-content they would otherwise be playing. Results indicate that apart from being more time-consuming, LEADER 2.0 offers an effective approach to using games to teach in a case-based manner while allowing participants to develop an operational understanding of the underlying theories of the game.